The alternative title for this blog post probably could have been “Adventure Time!”, but I figured that was just too cool and modern in geek culture. Better to go with an obscure South Park reference, don my hipster glasses and smugly say “you've probably never heard of it”. Even though, actually, you probably have if you're around 30+. :P
Anyway, in my continuing unofficial “lets play all the Guild” sub-chapter of the Rainbow Challenge, it’s time I pulled out Lucas McCabe! Lucas was one of those Masters I’d never paid much attention to until now. I knew he had some kind of support mechanic and the idea that he handed out his upgrades as a part of that seemed pretty cool. So is he good? Yeah probably, but it’d certainly be nice to see that for myself!
The Paint Job
When I first heard of the Guild in Malifaux, the first thing that came to my mind were the old Dungeons and Dragons Guilds that tended to pop up in cities – the Thieves Guild, Mages Guild and of course, the economically improbable Adventurers Guild. “Relic Hunter” is pretty much just a synonym for Adventurer so for me, it was clear that my McCabe needed to look like he was ready to explore dungeons, fight monsters and of course, carry all his Phat Lewt around!
And how does one emphasise this adventuring aspect? Why, you load them up with backpacks, weapons and especially non-descript pouches. You need a lot of those. Having a bits box from my Games Workshop days definitely helped in that regard. Most of my bits came from various Space Marine, Kroot and Bretonnian men at arms sets, and I supplemented that with some pewter backpacks from Secret Weapon Miniatures. The final element, the diamonds on each base, were acquired at a wedding where these things were spread over each table. Seeing an opportunity I “borrowed” some for my own ends, and they proved perfect for representing all that the treasure McCabe tended to chase after. Finally, Mounted McCabe got a hat to cover up his ridiculous haircut. Credit to the sculptor and all for designing an excellent set of models, but that one head is just terrible. ;)
There's a ridiculous number of "lets look at their backs!" pics today. It seemed like a good idea at the time...
In the end, I was really happy with how my McCabe crew turned out. All the extra gear adds a lot of character to the models, and I was excited enough about my chance to use those plastic diamonds that I got these guys based in very short order too!
Lucas and his crew for the day. The crossover in basing styles within some of my crews is starting to get obvious... ;)
It always feels wrong putting both McCabes in the same shot... they're supposed to be the same person!
Holy crap - WHY DIDN"T I PAINT MINE LIKE A ZEBRA?! This is ArdentBadger's work, so full credit goes to him! :)
.Sidir got the coolest backpack, yet I have no idea where it came from. :P
Luna is a champion, no doubt about it! In this game I ran him with a pair of Guild hounds, making for a very fast flanking force that could take on other isolated elements and at least in this game, help fulfill Reconnoiter and place scheme markers for Breakthrough. Mind you, running him out with a pack of his own denied me the chance to take advantage of Hunting Dog (For McCabe to shoot models he’s engaged with) and Warning Bark (which could help a Guild Hound, sure, but would be better on a more costly crew member). If it wasn't Reconnoiter I think that “close support” aspect of Luna would have proved much more useful, but it’s nice to know that he can switch between the two styles of play.
Like many others, I originally wanted to paint the Wastrels as droogs from A Clockwork Orange...
- I really enjoyed building/painting his crew,
- I compared McCabe favourably with Marcus – a Master I loved in the previous edition,
- McCabe has access to a push effect to move his own models around,
- McCabe lets me use Witchling Stalkers, who are rapidly becoming my favourite minion in the game,
- … and perhaps most tellingly, I’ve written more than 3000 words on my experience with him!
Actually, about the only thing he doesn’t have is the ability to push enemy models around, but no matter. The fact is, McCabe was a great Master to play. His upgrade-support mechanic was a lot of fun to use and his flexible playstyle gave me plenty of options for McCabe himself.