When I started this Rainbow Challenge to paint/play every Malifaux Crew, one of the things I wanted to do was to hopefully break the poor opinion I have of some Masters. Whether it’s a dislike of their playstyle, memories of their broken state in the previous edition or some other reason, there are a few Masters that I just haven’t been interested in. One of these is Lady Justice. In the previous edition she wasn’t particularly strong compared to other Masters but more importantly (in my mind at least), there just wasn’t much more to her than just throwing her at the enemy and watching her swing that Greatsword around.
In M2E Lady Justice has certainly improved in a lot of respects but I wasn’t yet convinced that she’d escaped her simplistic playstyle of old. So is there some depth to Lady Justice that I just haven’t seen? There’s only one way to find out. ;)
In this game I was facing Kyle with his Guild McMourning crew. McMourning is arguably the ‘other’ melee Master in the Guild crew and while I have no doubt that Lady Justice is better at dealing raw damage, I was also well aware of McMourning’s flexibility and the various tricks he could pull.
The Paint Job
So far (and IMO of course), the two “best” Gencons for getting limited Edition models have been 2010, which saw the release of a phenomenal Nightmare Lord Chompy Bits model, and 2011, where we were able to get our hands on Nightmare Teddy and a Nightmare “Undead” Lady Justice crew. Needless to say, this is what precipitated me owning my own Lady Justice crew despite never having an interest in playing her. She and her crew therefore started life as a painting project that helped me develop my “formula” for painting undead flesh (white undercoat, purple & brown washes, elf grey drybrush…really simple, which is just how I like it).
When I realised the plastic set would inevitably make the metals unavailable I added a Scales of Justice. I had plans to expand the crew out to include undead equivalents of the Executioner, Exorcist and Austringer, but it hasn’t eventuated. That said, I still felt the need for an Executioner (or more specifically, a Cheap Executioner) when I went to Cancon in January, so I made use of the Marcus Cunningham model from the Wild West Exodus Kickstarter. After removing the ridiculous horn on his forehead, assembling his arms (a job I completed with 2 hands, rather than the recommended 5) and painting him in my standard Guild “Badass Pink”, he scrubbed up pretty well.
So far, this is the only use I've gotten out of my WWX Kickstarter. Maybe one day I'll actually play a game. ;)
The table at the end of deployment. The entire battle was pretty much fought within a 12"x12" square in the middle!
So in light of all that, I think Death Marshalls work as both flanking minions and as a second-line minions. In the latter case they'd follow up right behind Lady Justice and the other heavy hitters, to make the interact actions and/or pine box whatever might be causing trouble. Front line is definitely not their forte though - they just seem to lack the resiliance to stand toe to toe with other dedicated damage dealers.
While I do appreciate the new plastic Death Marshalls, you just can't beat the Nightmare version. ;)